<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7459675922653520888</id><updated>2011-04-21T20:26:37.920-07:00</updated><title type='text'>Gravity Simulator</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gravitysim.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gravitysim.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>jxdigital</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_NbWPnSAA8jA/R9lz6GQiXcI/AAAAAAAAAFE/4txiXhkqEmU/S220/moffet02.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7459675922653520888.post-7407411590332865630</id><published>2008-03-13T12:05:00.001-07:00</published><updated>2008-03-13T12:15:36.114-07:00</updated><title type='text'>Development update: preview of next version</title><content type='html'>It was last year (2007) that I updated the rendering of atmospheric haze in my Gravity simulator. However, I never updated the development website (where the last message dated from 2004....).&lt;br /&gt;&lt;br /&gt;Over the last few months I started updating the simulator.&lt;br /&gt;These things are updated:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Addition of multiple satellites, at the place of mouse click (like in the famous &lt;a href="www.colorado.edu/physics/2000/applets/satellites.html"&gt;Satellites Java applet&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;Atmospheric haze rendering&lt;/li&gt;&lt;li&gt;Switch from Euler to "Runge Kutta 4" integrator (for updating the position of the orbiting satellite).&lt;/li&gt;&lt;li&gt;more..&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;So here some previews of the visual updates in the upcomming version.&lt;br /&gt;Also notice the use of more high resolution Earth textures:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_NbWPnSAA8jA/R9l7lWQiXdI/AAAAAAAAAFM/AHSNudO8SM8/s1600-h/gravity01.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_NbWPnSAA8jA/R9l7lWQiXdI/AAAAAAAAAFM/AHSNudO8SM8/s400/gravity01.jpg" alt="" id="BLOGGER_PHOTO_ID_5177305128199413202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_NbWPnSAA8jA/R9l7q2QiXeI/AAAAAAAAAFU/-SPHghoi1H4/s1600-h/gravity02.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_NbWPnSAA8jA/R9l7q2QiXeI/AAAAAAAAAFU/-SPHghoi1H4/s400/gravity02.jpg" alt="" id="BLOGGER_PHOTO_ID_5177305222688693730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;(you can see a slight problem here: the atmospheric haze is rendered *over* the HUD text messages)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_NbWPnSAA8jA/R9l7u2QiXfI/AAAAAAAAAFc/LtojpB7RHp4/s1600-h/gravity03.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_NbWPnSAA8jA/R9l7u2QiXfI/AAAAAAAAAFc/LtojpB7RHp4/s400/gravity03.jpg" alt="" id="BLOGGER_PHOTO_ID_5177305291408170482" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7459675922653520888-7407411590332865630?l=gravitysim.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gravitysim.blogspot.com/feeds/7407411590332865630/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7459675922653520888&amp;postID=7407411590332865630' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default/7407411590332865630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default/7407411590332865630'/><link rel='alternate' type='text/html' href='http://gravitysim.blogspot.com/2008/03/development-update-preview-of-next.html' title='Development update: preview of next version'/><author><name>jxdigital</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_NbWPnSAA8jA/R9lz6GQiXcI/AAAAAAAAAFE/4txiXhkqEmU/S220/moffet02.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_NbWPnSAA8jA/R9l7lWQiXdI/AAAAAAAAAFM/AHSNudO8SM8/s72-c/gravity01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7459675922653520888.post-5494670947839256761</id><published>2008-03-13T11:10:00.000-07:00</published><updated>2008-03-13T11:43:58.246-07:00</updated><title type='text'>Blog website created</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Development news&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;On this page I will add regular notes when I have updated things to my gravity simulator. You will also be able to download test releases from here.&lt;br /&gt;&lt;br /&gt;I moved the development log from my Gravity simulator homepage over here. The ability to post comments is something usefull for development updates, I suppose..&lt;br /&gt;&lt;br /&gt;regards&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7459675922653520888-5494670947839256761?l=gravitysim.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gravitysim.blogspot.com/feeds/5494670947839256761/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7459675922653520888&amp;postID=5494670947839256761' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default/5494670947839256761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default/5494670947839256761'/><link rel='alternate' type='text/html' href='http://gravitysim.blogspot.com/2008/03/blog-website-created.html' title='Blog website created'/><author><name>jxdigital</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_NbWPnSAA8jA/R9lz6GQiXcI/AAAAAAAAAFE/4txiXhkqEmU/S220/moffet02.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7459675922653520888.post-4520548101530642062</id><published>2004-12-08T11:27:00.000-08:00</published><updated>2008-03-13T11:28:54.729-07:00</updated><title type='text'>(old message pasted to this blog) Development news</title><content type='html'>I just uploaded an update, changelog:&lt;br /&gt;release 0.1 -&gt; 0.2&lt;br /&gt;==================&lt;br /&gt;*corrected compiler options..&lt;br /&gt;now one should be able to run it without extra libraries.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://members.chello.nl/jj.vanakker/gravity/release_v02.zip"&gt;Download Test release 0.2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Limitations..&lt;br /&gt;&lt;br /&gt;- You cannot (yet) control more than 1 orbiting object..&lt;br /&gt;- You cannot (yet) have more than Earth and Moon to orbit..&lt;br /&gt;- The moon isn't really orbiting yet, it's just flying circles.&lt;br /&gt;- The earth is Static.&lt;br /&gt;- You cannot land/launch from planet's surface (yet)..&lt;br /&gt;- Saving/reading pos/vel to file isn't possible yet..&lt;br /&gt;&lt;br /&gt;All this means that there are lot's of things for me possible to&lt;br /&gt;implement in next releases!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7459675922653520888-4520548101530642062?l=gravitysim.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gravitysim.blogspot.com/feeds/4520548101530642062/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7459675922653520888&amp;postID=4520548101530642062' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default/4520548101530642062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default/4520548101530642062'/><link rel='alternate' type='text/html' href='http://gravitysim.blogspot.com/2004/12/8-december-2004-i-just-uploaded-update.html' title='(old message pasted to this blog) Development news'/><author><name>jxdigital</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_NbWPnSAA8jA/R9lz6GQiXcI/AAAAAAAAAFE/4txiXhkqEmU/S220/moffet02.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7459675922653520888.post-2328764589637854672</id><published>2004-12-07T11:26:00.000-08:00</published><updated>2008-03-13T11:50:05.904-07:00</updated><title type='text'>(old message pasted to this blog) Development news</title><content type='html'>You can now download a test, so if you like, please try it... and give some feedback at my contact address: jvanakker (at) gmail.com thanks!&lt;br /&gt;&lt;br /&gt;Please read the readme.txt in the package first...&lt;br /&gt;&lt;br /&gt;Download Test release 0.1 (link deactivated, 0.2 is out)&lt;br /&gt;&lt;br /&gt;One thing I forgot to add in the readme, is that you can use the Scroll wheel to zoom In or Out&lt;br /&gt;in any camera view&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7459675922653520888-2328764589637854672?l=gravitysim.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gravitysim.blogspot.com/feeds/2328764589637854672/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7459675922653520888&amp;postID=2328764589637854672' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default/2328764589637854672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default/2328764589637854672'/><link rel='alternate' type='text/html' href='http://gravitysim.blogspot.com/2004/12/old-message-pasted-to-this-blog_07.html' title='(old message pasted to this blog) Development news'/><author><name>jxdigital</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_NbWPnSAA8jA/R9lz6GQiXcI/AAAAAAAAAFE/4txiXhkqEmU/S220/moffet02.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7459675922653520888.post-4574787089600638650</id><published>2004-12-06T11:20:00.000-08:00</published><updated>2008-03-13T11:24:48.861-07:00</updated><title type='text'>(old message pasted to this blog) Development news</title><content type='html'>Today I did a few things:&lt;br /&gt;&lt;br /&gt;- Corrected the moons distance (is now on scale)&lt;br /&gt;- Added another Ortho camera to moon&lt;br /&gt;I also improved the control of your satellite, the user is now able to control it normally via:&lt;br /&gt;- +X Acceleration, -X acceleration,&lt;br /&gt;- +Y acceleration, -Y acceleration.&lt;br /&gt;You can do this via the arrow keys.&lt;br /&gt;This way, one can have some control over the orbiting object, and try to do some fun things,&lt;br /&gt;like putting it in Lunar-orbit..&lt;br /&gt;&lt;br /&gt;Some more screenshots..&lt;br /&gt;&lt;br /&gt;&lt;a href="http://members.upc.nl/%7Ejj.vanakker/gravity/arrival01.jpg"&gt;large screenshot 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://members.upc.nl/%7Ejj.vanakker/gravity/arrival02.jpg"&gt;large screenshot 2&lt;/a&gt;&lt;br /&gt;&lt;a href="http://members.upc.nl/%7Ejj.vanakker/gravity/arrival03.jpg"&gt;large screenshot 3&lt;/a&gt;&lt;br /&gt;&lt;a href="http://members.upc.nl/%7Ejj.vanakker/gravity/moonorbit01.jpg"&gt;lunar orbit seen from moon's perspective&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Note, that in *this* screenshot, the Moon's orbit was NOT yet on a realistic scale...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_NbWPnSAA8jA/R9lwn2QiXaI/AAAAAAAAAE4/Wq14sR3TkBQ/s1600-h/screenshot06.png"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_NbWPnSAA8jA/R9lwn2QiXaI/AAAAAAAAAE4/Wq14sR3TkBQ/s400/screenshot06.png" alt="" id="BLOGGER_PHOTO_ID_5177293076521180578" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7459675922653520888-4574787089600638650?l=gravitysim.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gravitysim.blogspot.com/feeds/4574787089600638650/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7459675922653520888&amp;postID=4574787089600638650' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default/4574787089600638650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default/4574787089600638650'/><link rel='alternate' type='text/html' href='http://gravitysim.blogspot.com/2008/03/old-message-pasted-to-this-blog.html' title='(old message pasted to this blog) Development news'/><author><name>jxdigital</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_NbWPnSAA8jA/R9lz6GQiXcI/AAAAAAAAAFE/4txiXhkqEmU/S220/moffet02.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_NbWPnSAA8jA/R9lwn2QiXaI/AAAAAAAAAE4/Wq14sR3TkBQ/s72-c/screenshot06.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7459675922653520888.post-966971631900779827</id><published>2004-12-05T11:12:00.000-08:00</published><updated>2008-03-13T11:18:49.302-07:00</updated><title type='text'>(old message pasted to this blog) Development news</title><content type='html'>Today I added the option to show a trail of the orbiting satellite.&lt;br /&gt;I do this using the GLLines object in GLScene.&lt;br /&gt;At every timestep, I add a new node of the line object at the coordinates&lt;br /&gt;of the current satellite position.&lt;br /&gt;here are some examples :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_NbWPnSAA8jA/R9lvfGQiXYI/AAAAAAAAAEo/W5t1g9q-Dbk/s1600-h/screenshot04.png"&gt;&lt;img style="cursor: pointer;" src="http://bp1.blogger.com/_NbWPnSAA8jA/R9lvfGQiXYI/AAAAAAAAAEo/W5t1g9q-Dbk/s400/screenshot04.png" alt="" id="BLOGGER_PHOTO_ID_5177291826685697410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_NbWPnSAA8jA/R9lvy2QiXZI/AAAAAAAAAEw/-zcqqAXJXnY/s1600-h/screenshot05.png"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_NbWPnSAA8jA/R9lvy2QiXZI/AAAAAAAAAEw/-zcqqAXJXnY/s400/screenshot05.png" alt="" id="BLOGGER_PHOTO_ID_5177292165988113810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Note that in the following screenshot, the collision with Earth's surface is turned off...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_NbWPnSAA8jA/R9lu9mQiXWI/AAAAAAAAAEY/lk9FTRKHySg/s1600-h/screenshot03.png"&gt;&lt;img style="cursor: pointer; width: 399px; height: 319px;" src="http://bp3.blogger.com/_NbWPnSAA8jA/R9lu9mQiXWI/AAAAAAAAAEY/lk9FTRKHySg/s320/screenshot03.png" alt="" id="BLOGGER_PHOTO_ID_5177291251160079714" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7459675922653520888-966971631900779827?l=gravitysim.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gravitysim.blogspot.com/feeds/966971631900779827/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7459675922653520888&amp;postID=966971631900779827' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default/966971631900779827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7459675922653520888/posts/default/966971631900779827'/><link rel='alternate' type='text/html' href='http://gravitysim.blogspot.com/2004/12/old-message-pasted-to-this-blog.html' title='(old message pasted to this blog) Development news'/><author><name>jxdigital</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_NbWPnSAA8jA/R9lz6GQiXcI/AAAAAAAAAFE/4txiXhkqEmU/S220/moffet02.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_NbWPnSAA8jA/R9lvfGQiXYI/AAAAAAAAAEo/W5t1g9q-Dbk/s72-c/screenshot04.png' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
